Each lair's missions share a single entry in both the timer window and offline tracking tool, and the listed time is the longest of those missions' cooldowns.Character select agent alerts will be updated once an agent changes state (completes or starts a mission, or recovers from incapacitation).When the mod is first used, each character must be logged in once to cache data for the offline viewer.It will not have any content until the mod has had an opportunity to save some data. net framework to be installed which can be downloaded from Microsoft if needed. Hotpatching (using /reloadui) works as long as neither Modules.xml or any *Prefs.xml files have changed.Ĭlockwatcher.exe requires v4.6 of the. The safest method for upgrading (required for installing) is to have the client closed and delete any existing. TSW: \Data\Gui\Customized\Flash (Untested, may have unexpected 'features') The packaged release should be unzipped (including the internal folder) into the listed folder: Viewer settings are piggybacked onto the local app settings folder for SWL. Offline mission lists are saved per character and can be disabled with /setoption efdClockwatcherOfflineExport false if you don't wish to use the viewer. Some general settings are saved per account. Audio alerts when groupfinder queues pop. ![]() Audio alerts when an agent mission or recovery timer is completed.Offline tracking - Mission/lair cooldown timers and agent mission completion and recovery timers can be viewed from outside of the game (or while on an alt).It also provides data support to the offline viewer program (exclusive to GitHub): Login Agent Status - character selection shows an icon if an agent mission is complete or an agent and open mission slot are both available.Lair Timers - lockout timer window (shift-l) lists the longest remaining cooldown among missions in that lair.I suggest the fine community info sites, between TSWDB and Crygaia these sorts of details should be covered.Mission and agent cooldown tracking utilities OverviewĪ collection of tools to help track mission and agent cooldowns. It has no way of knowing that X is on a different map, how many backflips you must do to make Y actually appear, or that it detected Z through (or in) a solid wall. Rather than storing a significant list of lore and locations, Lorehound extracts limited information from detected lore and forgets it when out of range. Cartographer still has a long way to go before I'm happy giving it a wide release, but test builds are available if you don't mind a lack of polish.Ĭan it tell me where to find X? Only if you're near it. Due to the limitations of working with the map, I am attempting a supplementary map interface for a more flexible range of uses. Lassie offers a comprehensive pack of custom waypoints I see no need to duplicate their good work. Where are the map waypoints? Your waypoints are in a different mod. If I do find a way to do it, it will likely require an additional support mod. The game system the mod uses has a fixed range, and my current thoughts on bypassing it would require other features that are not available. Still legacy (TSW) compatible as far as I know.Ĭan the detection radius be bigger? Not at the moment. Left clicking the icon opens the settings window, right clicking will quickly toggle the mod on/off. ![]() A setting can detach it from either topbar (in which case it defaults to the upper left side of the screen). ![]() It will register with any installed VTIO compatible topbar mods, which handle icon layout themselves. For users of unmodded topbars, the icon defaults to the right of the compass and can be moved with the standard gui unlock. Installation and Configuration: Unzip in the /Data/GUI/Custom/Flash directory and restart the client. Proximity alerts (pop-up text, chat messages and/or HUD markers) for undiscovered lore, and random drops that are already known (in case a friend needs it).
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